If Klaus uses his Gem Deer, players in the area must immediately flee. His lunge attack can be avoided by staying in close quarters as he's about to attack. Players can still strike three times without getting hit, but only after his two attacks. He usually attacks with a lunge and a subsequent regular attack. However, his attacks remain mostly predictable. In his second phase, Klaus gains a lunge attack. Any error in the player's movement can lead to heavy damage since he strikes twice. It is possible to strike Klaus three times in-between attacks, four if using a Walking Cane. Klaus can be kited, a process by which the player attacks, moves away to avoid an attack, then attacks again. It's worth noting that during Winter's Feast, Klaus is present year round and no longer provides bundled supplies, instead it will provide 6 gift boxes. If the Gem Deer are still alive when he's killed, they will turn into normal No-Eyed Deer, dropping their corresponding gems. Opening the Loot Stash will yield 4 Bundled Supplies. Once he's killed again, he will drop Charcoal, a Monster Meat, and a Stag Antler, which is the proper key to use on the Loot Stash. Using the Telelocator Staff on him is not a viable way of isolating him from his Deer, as he will get enraged when separated from them even if they are still alive.Īfter killing him, he will be revived, losing the chains around his body, revealing a large mouth on his stomach, and gaining a new long-ranged "chomp" attack. He is also able to spawn 2-6 Krampii during the fight. Killing the deer, or separating them from him by 30 units, will enrage him, allowing him to take 64% less incoming damage, increasing his damage and health by x2.744, and increasing his size. He spawns with one red and one blue Gem Deer. He spawns after a player puts a Deer Antler in a Loot Stash, which will return Bone Shards due to it being an incorrect key. He resembles a larger version of Krampus. Klaus is a Boss Monster exclusive to Don't Starve Together, introduced in A New Reign. So, the drop changes introduced in March 2019 (i.e.the Elegant Drop rate increased from 0.50% to 2.3%, the introduction of Daily drops, and the doubling of Weekly drops), actually greatly reduced the probable time it takes for one to receive an Elegant.– Wanda, When Klaus enters his second phase. * Number of Weeks Assumes One Gets All 4 Drops (i.e. Old Chance of Getting At Least 1 Elegant By Drop # (Before March 2019) before Daily Drops), in which the Elegant Drop Chance was 0.50% and one would only get a max of 4 Drops per week. However, by the ~128.746th Drop (or ~8.583 Weeks), one would have a 95% chance that they would've received at least one Elegant.ĮDIT: For comparison's sake, here are the numbers from before the Winona Character Update (i.e. While, on average, one would expect an Elegant every ~43.478th Drop (or ~2.899 Weeks), one only has a 63.64% chance of having actually received at least one Elegant by then. * Number of Weeks Assumes Drops are Not Event Chestsĩ9% ~197.913 ~13.194 (Slighly Over 3 Months) * Number of Weeks Assumes One Gets All 15 Drops (i.e. This is why the line in the graph only approaches 100%, but never touches it.Ĭurrent Chance of Getting At Least 1 Elegant By Drop # ![]() ![]() 100% Probability) to have received at least one Elegant because it is possible that one can be so unlucky that he/she never ever receives an Elegant. ![]() Note: There is no Drop # where one can be 100% certain (i.e. However, because the Standard Deviation is almost as big as the Mean, there is a fairly large variance in when one actually gets an Elegant drop. So, one would expect an Elegant to drop, on average, every ~43.478 Drops. Given this, we can calculate the following: Since the Winona Character Update (March 7, 2019), the Elegant Drop chance has been set to 2.3%.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |